FATface is looking for Lighting & Rendering Artists of junior, intermediate and advanced levels.
Junior level
- Having basic knowledge of 3D Maya, Arnold
- Having basic knowledge of a node-based compositing system (Nuke)
- Understanding of basic color space, shading, lighting, and rendering methodologies is preferable
- Having desire to learn detailed of color space, shading, lighting, and rendering
methodologies - Being able to develop good observation and analysis skills
- Being able to collaboratively with team head and team members
- Being able to meet tight deadlines
- Having passion in Texture and Surfacing
- Positive and can-do attitude
Intermediate level or above
- Having knowledge of 3D Maya, Arnold
- Having solid experience in creating in lighting photo-real CG in Maya and Arnold for
at least 3 years or above in vfx feature film industry or TV Commercial - Having knowledge of a node-based compositing system (Nuke)
- Understanding of color space, shading, lighting, and rendering methodologies
- Having desire to learn detailed of color space, shading, lighting, and rendering
Methodologies - Having a good eye for details and artistic and technical abilities
- Being able to develop good observation and analysis skills
- Being able to collaboratively with team head and team members
- Being able to meet tight deadlines
- Knowledge of MEL and/or Python for scripting and tool development is a plus
- Knowledge of Houdini is a plus
- Having passion in Texture and Surfacing
- Positive and can-do attitude
remark: knowledge of Lighting Techniques in Unreal Engine (Bangkok site)